National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Animation of 3D Character in Computer Graphics
Pečenka, Michal ; Štancl, Vít (referee) ; Přibyl, Jaroslav (advisor)
The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.
Animation of 3D Character in Computer Graphics
Pečenka, Michal ; Štancl, Vít (referee) ; Přibyl, Jaroslav (advisor)
The main goal of this project was to familiarize readers with the techniques used in real-time animation of 3D characters. This work is focused on two types of animation: keyframe animation and skeletal animation. There are described algorithms for software and hardware accelerated model deformations, keyframe interpolations, animation blending, inverse kinematics and ragdoll. The result of this project is a framework, which consists of an animation library, examples demonstrating library functions and tools for export animations from 3D Studio Max and MilkShape 3D.

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